Meanwhile, our wizard friend isn't having devote any more than his memorized spells for doing more than blasting monsters in the face.īy this thought process grappling at all has no point. Virgileso wrote:Except that the only thing the fighter has going for him is stabbing people in the face with a sword, and he has to devote effort to even stay competent at that. I hate the way 3.5 handles maneuver specialists where they just fucking spam the same maneuver over and over again.īe nice if the maneuver guy could trip, disarm, sunder or whatever based on his need. That way you can select from a wide variety of options in battle. Though there shouldn't be a feat like "Improved Disarm" it should just be "Improved Maneuvers" and give you a bonus to everything. I mean I really think that manuevers should be highly situational like that. Though honestly disarm seems to be more the sort of thing that a fighter would use on someone less combat experienced, like a rogue or a wizard with a metamagic rod. While simply dropping the sword on the floor, isn't so great, if you can use an open handed disarm to snatch the sword away (which as far as I can tell is the way to go), then you've basically taken away the offensive potential of most warriors. Well, it can be effective depending on circumstances. 25% against an evenly-matched opponent isn't effective. The point is that you want people to be able to be effective at the things that the game allows and that they wish to do. Violence in the media may be "even" but if it is less effective than stabbing your opponent with a sword, as Roy said, no one will do it.